 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.015s - Date: 02/27/25 15:55:23
 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.031s - 	*** Dedicated Memory: 134217728
 +0.031s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY2
 +0.047s - 		Width = 640 Height = 480 Refresh = 25175000/420000
 +0.047s - 		Width = 640 Height = 480 Refresh = 25200000/420000
 +0.047s - 		Width = 640 Height = 480 Refresh = 31500000/420000
 +0.047s - 		Width = 640 Height = 480 Refresh = 31500000/432640
 +0.062s - 		Width = 640 Height = 480 Refresh = 241500000/4028320
 +0.062s - 		Width = 640 Height = 480 Refresh = 296000000/3948346
 +0.062s - 		Width = 720 Height = 480 Refresh = 27000000/450450
 +0.062s - 		Width = 720 Height = 480 Refresh = 27027000/450450
 +0.062s - 		Width = 720 Height = 480 Refresh = 241500000/4028320
 +0.062s - 		Width = 720 Height = 480 Refresh = 296000000/3948346
 +0.062s - 		Width = 720 Height = 480 Refresh = 296000000/3948346
 +0.062s - 		Width = 720 Height = 576 Refresh = 27000000/540000
 +0.062s - 		Width = 720 Height = 576 Refresh = 241500000/4028320
 +0.078s - 		Width = 720 Height = 576 Refresh = 241500000/4028320
 +0.078s - 		Width = 720 Height = 576 Refresh = 296000000/3948346
 +0.078s - 		Width = 720 Height = 576 Refresh = 296000000/3948346
 +0.078s - 		Width = 800 Height = 600 Refresh = 40000000/663168
 +0.078s - 		Width = 800 Height = 600 Refresh = 49500000/660000
 +0.078s - 		Width = 800 Height = 600 Refresh = 50000000/692640
 +0.078s - 		Width = 800 Height = 600 Refresh = 241500000/4028320
 +0.078s - 		Width = 800 Height = 600 Refresh = 241500000/4028320
 +0.093s - 		Width = 800 Height = 600 Refresh = 296000000/3948346
 +0.093s - 		Width = 1024 Height = 768 Refresh = 65000000/1083264
 +0.093s - 		Width = 1024 Height = 768 Refresh = 75000000/1070368
 +0.093s - 		Width = 1024 Height = 768 Refresh = 78750000/1049600
 +0.093s - 		Width = 1024 Height = 768 Refresh = 241500000/4028320
 +0.093s - 		Width = 1024 Height = 768 Refresh = 241500000/4028320
 +0.093s - 		Width = 1024 Height = 768 Refresh = 296000000/3948346
 +0.093s - 		Width = 1152 Height = 864 Refresh = 241500000/4028320
 +0.109s - 		Width = 1152 Height = 864 Refresh = 241500000/4028320
 +0.109s - 		Width = 1152 Height = 864 Refresh = 296000000/3948346
 +0.109s - 		Width = 1152 Height = 864 Refresh = 296000000/3948346
 +0.109s - 		Width = 1280 Height = 600 Refresh = 241500000/4028320
 +0.109s - 		Width = 1280 Height = 600 Refresh = 241500000/4028320
 +0.109s - 		Width = 1280 Height = 600 Refresh = 296000000/3948346
 +0.109s - 		Width = 1280 Height = 600 Refresh = 296000000/3948346
 +0.125s - 		Width = 1280 Height = 720 Refresh = 74175824/1237500
 +0.125s - 		Width = 1280 Height = 720 Refresh = 74250000/1237500
 +0.125s - 		Width = 1280 Height = 720 Refresh = 74250000/1485000
 +0.125s - 		Width = 1280 Height = 720 Refresh = 241500000/4028320
 +0.125s - 		Width = 1280 Height = 720 Refresh = 296000000/3948346
 +0.125s - 		Width = 1280 Height = 720 Refresh = 296000000/3948346
 +0.125s - 		Width = 1280 Height = 768 Refresh = 241500000/4028320
 +0.140s - 		Width = 1280 Height = 768 Refresh = 241500000/4028320
 +0.140s - 		Width = 1280 Height = 768 Refresh = 296000000/3948346
 +0.140s - 		Width = 1280 Height = 768 Refresh = 296000000/3948346
 +0.140s - 		Width = 1280 Height = 800 Refresh = 241500000/4028320
 +0.140s - 		Width = 1280 Height = 800 Refresh = 241500000/4028320
 +0.140s - 		Width = 1280 Height = 800 Refresh = 296000000/3948346
 +0.156s - 		Width = 1280 Height = 800 Refresh = 296000000/3948346
 +0.156s - 		Width = 1280 Height = 960 Refresh = 108000000/1800000
 +0.156s - 		Width = 1280 Height = 960 Refresh = 241500000/4028320
 +0.156s - 		Width = 1280 Height = 960 Refresh = 241500000/4028320
 +0.156s - 		Width = 1280 Height = 960 Refresh = 296000000/3948346
 +0.172s - 		Width = 1280 Height = 960 Refresh = 296000000/3948346
 +0.172s - 		Width = 1280 Height = 1024 Refresh = 108000000/1799408
 +0.172s - 		Width = 1280 Height = 1024 Refresh = 135000000/1799408
 +0.172s - 		Width = 1280 Height = 1024 Refresh = 241500000/4028320
 +0.172s - 		Width = 1280 Height = 1024 Refresh = 241500000/4028320
 +0.172s - 		Width = 1280 Height = 1024 Refresh = 296000000/3948346
 +0.187s - 		Width = 1280 Height = 1440 Refresh = 156000000/2603792
 +0.187s - 		Width = 1280 Height = 1440 Refresh = 241500000/4028320
 +0.187s - 		Width = 1280 Height = 1440 Refresh = 241500000/4028320
 +0.187s - 		Width = 1280 Height = 1440 Refresh = 296000000/3948346
 +0.187s - 		Width = 1280 Height = 1440 Refresh = 296000000/3948346
 +0.203s - 		Width = 1360 Height = 768 Refresh = 241500000/4028320
 +0.203s - 		Width = 1360 Height = 768 Refresh = 241500000/4028320
 +0.203s - 		Width = 1360 Height = 768 Refresh = 296000000/3948346
 +0.203s - 		Width = 1360 Height = 768 Refresh = 296000000/3948346
 +0.218s - 		Width = 1366 Height = 768 Refresh = 241500000/4028320
 +0.218s - 		Width = 1366 Height = 768 Refresh = 241500000/4028320
 +0.218s - 		Width = 1366 Height = 768 Refresh = 296000000/3948346
 +0.218s - 		Width = 1366 Height = 768 Refresh = 296000000/3948346
 +0.234s - 		Width = 1400 Height = 1050 Refresh = 241500000/4028320
 +0.234s - 		Width = 1400 Height = 1050 Refresh = 241500000/4028320
 +0.234s - 		Width = 1400 Height = 1050 Refresh = 296000000/3948346
 +0.234s - 		Width = 1400 Height = 1050 Refresh = 296000000/3948346
 +0.234s - 		Width = 1440 Height = 900 Refresh = 106500000/1778336
 +0.234s - 		Width = 1440 Height = 900 Refresh = 241500000/4028320
 +0.250s - 		Width = 1440 Height = 900 Refresh = 241500000/4028320
 +0.250s - 		Width = 1440 Height = 900 Refresh = 296000000/3948346
 +0.250s - 		Width = 1440 Height = 900 Refresh = 296000000/3948346
 +0.250s - 		Width = 1600 Height = 900 Refresh = 241500000/4028320
 +0.250s - 		Width = 1600 Height = 900 Refresh = 241500000/4028320
 +0.250s - 		Width = 1600 Height = 900 Refresh = 296000000/3948346
 +0.265s - 		Width = 1600 Height = 900 Refresh = 296000000/3948346
 +0.265s - 		Width = 1600 Height = 1200 Refresh = 241500000/4028320
 +0.265s - 		Width = 1600 Height = 1200 Refresh = 241500000/4028320
 +0.265s - 		Width = 1600 Height = 1200 Refresh = 296000000/3948346
 +0.265s - 		Width = 1600 Height = 1200 Refresh = 296000000/3948346
 +0.265s - 		Width = 1680 Height = 1050 Refresh = 146250000/2439360
 +0.265s - 		Width = 1680 Height = 1050 Refresh = 241500000/4028320
 +0.281s - 		Width = 1680 Height = 1050 Refresh = 241500000/4028320
 +0.281s - 		Width = 1680 Height = 1050 Refresh = 296000000/3948346
 +0.281s - 		Width = 1680 Height = 1050 Refresh = 296000000/3948346
 +0.281s - 		Width = 1792 Height = 1344 Refresh = 241500000/4028320
 +0.281s - 		Width = 1792 Height = 1344 Refresh = 241500000/4028320
 +0.281s - 		Width = 1792 Height = 1344 Refresh = 296000000/3948346
 +0.297s - 		Width = 1792 Height = 1344 Refresh = 296000000/3948346
 +0.297s - 		Width = 1856 Height = 1392 Refresh = 241500000/4028320
 +0.297s - 		Width = 1856 Height = 1392 Refresh = 241500000/4028320
 +0.297s - 		Width = 1856 Height = 1392 Refresh = 296000000/3948346
 +0.297s - 		Width = 1856 Height = 1392 Refresh = 296000000/3948346
 +0.297s - 		Width = 1920 Height = 1080 Refresh = 148351648/2475000
 +0.297s - 		Width = 1920 Height = 1080 Refresh = 148500000/2475000
 +0.312s - 		Width = 1920 Height = 1080 Refresh = 148500000/2970000
 +0.312s - 		Width = 1920 Height = 1080 Refresh = 241500000/4028320
 +0.312s - 		Width = 1920 Height = 1080 Refresh = 296000000/3948346
 +0.312s - 		Width = 1920 Height = 1080 Refresh = 296000000/3948346
 +0.312s - 		Width = 1920 Height = 1200 Refresh = 241500000/4028320
 +0.312s - 		Width = 1920 Height = 1200 Refresh = 241500000/4028320
 +0.328s - 		Width = 1920 Height = 1200 Refresh = 296000000/3948346
 +0.328s - 		Width = 1920 Height = 1200 Refresh = 296000000/3948346
 +0.328s - 		Width = 1920 Height = 1440 Refresh = 241500000/4028320
 +0.328s - 		Width = 1920 Height = 1440 Refresh = 241500000/4028320
 +0.328s - 		Width = 1920 Height = 1440 Refresh = 296000000/3948346
 +0.343s - 		Width = 1920 Height = 1440 Refresh = 296000000/3948346
 +0.343s - 		Width = 2048 Height = 1152 Refresh = 241500000/4028320
 +0.343s - 		Width = 2048 Height = 1152 Refresh = 241500000/4028320
 +0.343s - 		Width = 2048 Height = 1152 Refresh = 296000000/3948346
 +0.343s - 		Width = 2048 Height = 1152 Refresh = 296000000/3948346
 +0.359s - 		Width = 2560 Height = 1440 Refresh = 241500000/4028320
 +0.359s - 		Width = 2560 Height = 1440 Refresh = 296000000/3948346
 +0.359s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.359s - 	*** Dedicated Memory: 0
 +0.375s - 	*** Software Adapter: Yes
 +0.375s - 	*** Direct3D 12 Support: Yes
 +0.375s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.375s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 134217728, AvailableForReservation 16200202240
 +0.390s - DEBUG: DX12 Check AMD
 +0.406s - DEBUG: DX12 FindAdapterMemory Intel(R) UHD Graphics vs Intel(R) UHD Graphics
 +0.406s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 0)
 +0.406s - DEBUG: DX12 Adapter 0: SharedSystemMemory 17005508608, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.406s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.406s - DEBUG: Setting up Asteroids Simulation: 100000 Asteroids
 +1.047s - DEBUG: Setting up Scene: 0 Models
 +1.047s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.109s - DEBUG: Number of detected nodes on device: 1
 +1.109s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.109s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.109s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.125s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.140s - DEBUG: D3D11On12CreateDevice()
 +1.156s - DEBUG: Create D2D/DWrite components.
 +1.172s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.172s - DEBUG: Create synchronization objects.
 +1.187s - DEBUG: CreateRootSignature() Generic
 +1.187s - DEBUG: CreateRootSignature() Quad
 +1.203s - DEBUG: CreateRootSignature() Asteroids
 +1.203s - DEBUG: CreateRootSignature() BlurFilter
 +1.203s - DEBUG: CreateCommandSignature()
 +1.203s - DEBUG: CreateGraphicsPipelineState() - All
 +1.234s - DEBUG: Creating Asteroid and Skybox Textures
 +1.250s - DEBUG: Load Skybox
 +1.281s - DEBUG: Blur filter
 +1.297s - DEBUG: sample create
 +1.297s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.343s - DEBUG: CreateFrameResources() Loop count: 4
 +1.343s - DEBUG: CreateSubsets
 +1.359s - DEBUG: Using 4 subsets per frame.
 +1.359s - DEBUG: Loading Collada Scene
 +1.375s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.375s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.375s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.390s - DEBUG: SceneRenderer: create new Scene
 +4.890s - DEBUG: SceneRenderer: resize buffer
 +4.906s - DEBUG: SceneRenderer: LoadPipeline
 +4.906s - DEBUG: SceneRenderer: CreatePSO
 +4.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +4.922s - DEBUG serializedLayout size: 428 buffer: 000001DCB1DBC850
 +4.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +4.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +4.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +4.953s - DEBUG: LoadPipeline: Creating Samplers
 +4.968s - DEBUG: SceneRenderer: CreateFrameResources
 +4.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +4.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +5.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +5.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +5.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +5.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +5.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +5.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +5.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +5.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +5.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +5.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +5.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +5.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +5.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +5.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +5.109s - DEBUG: Creating DX12 Test Window
 +5.125s - DEBUG: Resize called 800 x 600
 +5.125s - DEBUG: CreateSwapChainForHwnd()
 +5.140s - DEBUG: MakeWindowAssociation()
 +5.140s - DEBUG: IDXGISwapChain1->QueryInterface()
 +5.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +5.156s - DEBUG: Create depth stencil/view
 +5.172s - DEBUG: Resize Scene
 +5.172s - DEBUG: Entering Main Loop
 +768.500s - DEBUG: stop test, send close message
 +768.875s - DEBUG: Exited Main Loop
 +768.875s - FPS: 11.209867
